Need for Speed Hot Pursuit 2 Ps2 Cover Art

2010 racing video game

2010 video game

Demand for Speed: Hot Pursuit
Need for Speed Hot Pursuit 2010.jpg

Comprehend art featuring a Pagani Zonda Cinque (Racer) and a Lamborghini Reventón (Cops)

Programmer(due south) Criterion Games[a]
Publisher(s) Electronic Arts
Director(s)
  • Alex Ward
  • Craig Sullivan
  • Fiona Sperry
Producer(s)
  • Alan McDairmant
  • Hamish Young
  • Matt Webster
Artist(south)
  • Henry LaBounta
  • Yuta Nakamura
Composer(s)
  • Marios Takoushis[iv]
  • Vanesa Lorena Tate[5]
Series Need for Speed
Platform(due south)
  • Microsoft Windows
  • PlayStation 3
  • Wii
  • Xbox 360
  • iOS[vi]
  • Android
  • webOS
  • Windows Telephone
  • Java ME
  • Remastered
  • Microsoft Windows
  • PlayStation four
  • Xbox One
  • Nintendo Switch
Release
    • NA: 16 November 2010[2]
    • AU: 18 November 2010[1]
    • Eu: nineteen November 2010[2]
  • Remastered
  • Windows, PS4, XONE
    • WW: 6 November 2020
  • Switch
    • WW: 13 November 2020
Genre(s) Racing
Way(s)
  • Single-actor
  • multiplayer

Demand for Speed: Hot Pursuit is a 2010 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, Wii, Microsoft Windows, iOS, Android, webOS, and Windows Phone. The Wii version was developed by Exient Amusement. Hot Pursuit is the sixteenth Demand for Speed title and was released in November 2010, with digital distribution versions released within December 2010. This version is a reboot of Need for Speed Iii: Hot Pursuit (1998). A remastered version, titled Need for Speed: Hot Pursuit Remastered , was released on November half-dozen, 2020, for Microsoft Windows, PlayStation 4 and Xbox Ane, and on November 13, 2020, for Nintendo Switch.

Hot Pursuit 's gameplay is prepare in the fictional Seacrest Canton, which is based on the American states of California, Oregon and Washington, in which players can compete in several types of races. Players can compete online (except in the Wii version), which includes additional game modes such as Hot Pursuit, Interceptor and Race. The game features a new social interaction organisation called "Autolog", which is a network that connects friends for head-to-head races and compares thespian stats for contest. The game likewise features paid downloadable content in the form of new cars, new race and pursuit events, and new trophies and achievements.

Hot Pursuit was well received by critics at E3 2010 and was most notably awarded with "Best Racing Game" from the 2010 Game Critics Awards every bit well equally several other media outlets. It won several Best Racing Game awards, including Best Driving Game at the Spike 2010 Video Game Awards. The game also won a BAFTA Award for its Autolog multiplayer component.

Gameplay [edit]

Microsoft Windows, PlayStation 3 and Xbox 360 [edit]

Hot Pursuit allows players to control police vehicles and participate in high-speed pursuits, a feature absent-minded from the series since 2002

Hot Pursuit goes dorsum to the Demand for Speed series' roots and takes on the gameplay style of earlier Need for Speed III: Hot Pursuit and Need for Speed: Hot Pursuit two titles in the Need for Speed franchise with exotic cars and high-speed police chases. Hot Pursuit lets players be either a racer or a police commuter, and features a full career style for both roles. The human relationship between the cops and racers is described equally "a domestic dog chasing downwardly a rabbit"; the law being more powerful while the racers are faster. Each side has several ability-ups including calling for roadblocks and radar jamming.[7] According to Criterion the single-player section is somewhere between 12 and 15 hours long, but with much replay value.[eight]

The game takes place in a fictional location known as Seacrest County based on Southern California, Arizona, and Colorado.[seven] It's an open world and features over 100 miles (160 km) of open road, four times larger than that of Burnout Paradise, Criterion'southward previous title.[9] Hot Pursuit features a new social interaction system called "Autolog" which is described as "Facebook for the game".[ten] The game features both unmarried-histrion and multiplayer game modes with up to 8 players; as an option to live multiplayer racing, players tin post records and achievements on the Autolog feed for friends to encounter, which they then can try to crush. Autolog also contains an experience system called "Bounty".[11] As of July 2012, the Web Dashboard for Autolog was close down for all games, except Need for Speed: About Wanted.[12]

The driving mode of the game is described every bit "fun, attainable, okay", however not equally arcade-styled as Burnout Paradise, just far from a simulator.[7] [11] All vehicles in Hot Pursuit are licensed real-world cars and SUVs, described equally "all the cars y'all dreamed of driving, in the way y'all dreamed of driving them".[13]

Most vehicles are available in both racer and law variants, simply a few cars are exclusive to each side.[11] [14] Besides exclusively featured in the Hot Pursuit is the Porsche 918 Spyder concept.[15] Ferrari automobiles yet, last seen in a Shift DLC-pack but notably absent from all other Demand for Speed games since Hot Pursuit ii, are also absent from Hot Pursuit.[16] There is no car customization or tuning, other than color changing, "just because the game actually focuses on the Hot Pursuit element."[11] Different previous Need for Speed games which use unbranded, fictional models, real cars like the Audi A4, Chevrolet Cobalt, Porsche Cayenne, Nissan Borderland, and Ram 1500 are used as traffic cars.

Wii [edit]

The Wii version of Need for Speed: Hot Pursuit has very piffling in common with its Xbox 360, PlayStation iii and Windows counterparts. This version was designed past a different company (Exient Entertainment), and was a completely dissimilar game in nearly every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization.[17] [18] [19] Some reviewers cited that the Wii version showed stark similarities to a previous Need for Speed installment, Nitro.[20] This version takes place in iv existent-life cities across the world, every bit opposed to the fictional Seacrest Canton in the other versions. The four cities, each set up in a different time of day — Chongqing, China, set up in the morning time, Dubai, United Arab Emirates, set in the afternoon, Rio de Janeiro, Rio de Janeiro, Brazil, set up in the early on evening, and Las Vegas, Nevada, USA, which is set in the belatedly evening.

In Career way, there are 4 super-tournaments (each city) and a Grand Prix Tournament. Each super-tournament consists of iv smaller tournaments, which consist of Hot Pursuit (circuit with cops), Eliminator (knockout), Time Marker (solo timed circuit) and Rush Hour (100 to 1) races. Each super tournament concludes with a Boss Race, which is a complimentary roam race (with GPS) to capture more of the checkpoint flags than the Dominate (2 out of 3, etc.). Likewise Career, the game offers Quick Race manner, which allows up to four players on split screens, each with their own map, and the four race types from Career plus a fifth, "Interceptor" (exist a cop & bust a speeder).

The cars, purchased with Bounty, ameliorate in speed, acceleration, and force (D, C, B, A, and Southward Course cars, plus police vehicles in the Quick Race'due south "Interceptor" race). Racers do non have names, just the Career/Contour names. During the race, players tin accumulate and employ regular nitro and super nitro (more powerful only shorter), similar to Need for Speed: Nitro. Power-ups/"Supes" are acquired while driving: Boost (extra nitro), Drain (others' nitro), Cruise Control (brief motorcar-steering), Deflect The Rut (send police after opponents), Jammer (invisibility to law), Tank (resistance to crash damage), Soundwave (round explosion), and Repair (immediate automobile restoration). Repair is the most important, every bit players' motorcar must be in a good condition to accumulate Nitro and be immune from being busted by the cops.

A circuitous all the same all-encompassing range of visual customization options is available, including body kits, wheels, and a full range of colors & vinyls, including freehand drawing power. The most obvious deviation is that the graphics and racing physics in this version are completely different from the other versions, giving it a retro wait and feel reminiscent of much older pre-GameCube or Mario Kart type games.[17] [18]

Evolution [edit]

The game was kickoff hinted at during E3 2009 by EA's CEO, John Riccitiello. Riccitiello stated that Criterion Games, developers of EA's own Burnout series, was working on a "revolutionary" addition to the Need for Speed franchise, stating: "We don't accept a plan right now for a separate major launch on Burnout, because the team doing it is working on a revolutionary take on Need for Speed."[21] The title was confirmed to be in evolution by EA's chief operating officer, John Pleasants, at a Stock meeting in June 2009, where he stated: "We've taken the Burnout team and combined it with our Need for Speed franchise. And then we now accept that in our favor considering that Exhaustion team is probably one of the more online-axial and notably high-quality game developers that we have out at Criterion."[22] Shift producer, Jesse Abney, expressed his delight to work with Benchmark Games, stating that it would be a "great squad to work with on that stuff," referencing the development of Need for Speed.[23] It was reported that the game was scheduled for release in Q4 2010.[24] EA's COO, John Schappert, said that the Q4 NFS title was, "a new action based Demand for Speed from our Benchmark Studio," in a post-financial report conference call.[25] The championship was officially revealed as Need for Speed: Hot Pursuit at EA's Media Briefing during E3 2010, with a trailer which showed a high-speed constabulary chase involving iii different racers. The trailer was followed by a live demo of the game on stage between creative director Craig Sullivan as a cop and producer Matt Webster as a racer.[26] According to Riccitiello, the game was in development for two years.[27]

In Baronial 2010, before Need for Speed: Hot Pursuit was set to take center stage at EA's press conference during Gamescom, information technology was appear by art director Henry LaBounta that Criterion collaborated with Battlefield creators EA Digital Illusions CE (Dice) in building the massive open world of Need for Speed: Hot Pursuit.[28] Early in November 2010, Patrick Söderlund, Senior Vice President of EA Games Europe, said this of the collaboration: "I remember the most important matter, when you accept ii high-quality developers working together, for it to work, they need to accept common respect. They need to have that respect, to say 'Ok, we trust yous to do this.' This was a example where that was so obvious, where the Criterion team had a full trust in the DICE team to practise what they were doing, and vice versa."[29]

Recent games in the Need for Speed franchise included a story, just Matt Webster, producer of Hot Pursuit, said: "We didn't really recall it was necessary to include a story. If you're a cop, the aim is to go upwards the ranks, while a racer'southward aim is to get to the highest rank they tin."[xxx] EA stated that the combination of acclaimed developer Benchmark Games, a socially-focused online mode and official car licences makes the franchise more accessible than before. UK product manager for Need for Speed Kevin Flynn said: "This is definitely the best Demand for Speed I've seen to date. I thought Shift was a bully game but different and a flake serious, while Hot Pursuit is more fun and attainable."[31]

With the game sharing the same championship as the 1998 installment in the franchise, the game'southward creative managing director, Craig Sullivan, told why they didn't name the game something totally different, stating: "To be honest when we started out making the game nosotros didn't know it was going to be called Need for Speed: Hot Pursuit, we but didn't. We got to the game before we got to the name. We realized we were making something that had a lot of cops in it and was actually interesting to united states, and then we thought what can we call this? Eventually we thought this actually fits quite well with Hot Pursuit and went with it."[32]

"Criterion's a AAA developer of action-racing games, with many years of doing groovy designs, great innovations, and platform technologies – especially for PlayStation 3 and online connectivity. And they kind of just waited patiently for their plow to become the keys to develop their favorite Demand for Speed – and revive Hot Pursuit. Hot Pursuit really is a milestone in the Need for Speed ethos of 'catch an exotic car, pick an exotic location, and striking the pavement'. And that really is a cadre tenet of Criterion's expertise. It was really their interest and their call to revive Hot Pursuit."[33]

Jesse Abney, producer of Demand for Speed: Shift

Soundtrack [edit]

The game features 7.1 aqueduct surround audio in PCM (Dolby Digital and DTS are also available). The soundtrack of Hot Pursuit features a general track list as is seen in EA Black Box Demand for Speed games such as Most Wanted, Carbon and Undercover rather than a scored soundtrack as seen in ProStreet and Shift.[34] The vocal "Border of the Earth" by Thirty Seconds to Mars serves equally the game'due south theme song; other songs in the game'due south soundtrack include "Big Weekend" past Lemonade, "Picture palace" by Benny Benassi (feat. Gary Go), "Opposite of Adults" by Chiddy Bang, "Sofi Needs a Ladder" by Deadmau5 (feat. SOFI), and "Watercolour" past Pendulum. The game's musical score, which is ordinarily played during the police force pursuit events, was composed past Marios Takoushis and Vanesa Lorena.

Players can also add custom soundtracks to the game, so that whatsoever music stored on the player'due south hard drive can exist selected during gameplay, as long as they are added to a playlist via the panel's system menu.[35] As well as optionally using songs from the player's difficult drive, several categories of licensed music are available for the game's racing, menu screens, and the photo fashion.[36]

Updates and expansions [edit]

EA appear the One One thousand thousand Challenge on 25 November 2010. The idea behind the challenge was that if the Need for Speed: Hot Pursuit launch trailer received one million views on YouTube by 12 December 2010, a free downloadable content (DLC) pack would be released with 3 new cars.[37] [38] Although the trailer barbarous curt of the meg views, EA still awarded the three cars for free. EA stated the cars would be added to the game through a future title update on the PlayStation 3 and Xbox 360; PC users were told that EA will share more news when it becomes available.[39] On xiv Dec 2010 the first update was released which added the three cars to the player's garage. Criterion released another Xbox 360 title update the following day.[40] [ better source needed ] On 17 December 2010, a 3rd title update was released which repaired issues experienced with earlier versions of the update.[41] [42] [ better source needed ] Benchmark released the official 2d update for the consoles on 15 Feb 2011, addressing some minor issues and glitches.[43]

Criterion also promised updates to add new features in addition to bug fixes for the PC version. The kickoff update for the PC was released on 26 November 2010 which addressed crashes, issues with attribute ratios, and missing effects. D-Box move chair support was also added.[44] The second update for the PC was released on 19 January 2011, which fixed issues with flickering graphics, controller configurations, steering response, player car engine audio book, CPU performance and a rare crash issue when entering the Career map screen. The three free cars from the One Million Challenge were also added.[45] [46] The third update for the PC was released on 17 March 2011, which fixed several issues players were having relating to game crashes and bugs.[47] The quaternary update for PC was released on four April 2011, which fixed another 30 percent of the game'due south known bugs, with a total of 77 percentage of the issues stock-still.[48] The fifth update for PC was released on 14 April 2011, as with the about recent patch this new update mainly dealt with diverse game crash issues which players encountered while playing the game. One game crash in item, which occurred on some systems when players were prompted to "Printing Any Key", was fixed in this patch.[49] EA announced that the PC version of the game would non receive downloadable content. Criterion confirmed this on their official message boards; "We have a express amount of resource that makes information technology then that we are unable to deliver new content to all platforms, all the same nosotros do have more than updates and content on the fashion for PC players."[50] [51] [52]

[edit]

In addition to the gratis update, Benchmark has released several optional, premium packs that add content like new cars and events. The first two DLC packs for Hot Pursuit were released one week afterward the game'southward launch. Dubbed Racer Timesaver Pack and SCPD Timesaver Pack, either pack grants the role player immediate access to every auto in the game on the relevant side of the police. Buying the Racer Timesaver Pack, for example, gives the role player admission to all the Racer cars, and vice versa for the SCPD.[53] The third pack for Hot Pursuit was released i week after the first ii. The SCPD Rebels Pack, adds seven new cars previously available only in police variants to the Racer line-up, including the Audi R8 5.two FSI and Aston Martin DBS.[54]

EA announced the commencement official DLC for Hot Pursuit on 6 December 2010. The Super Sports Pack adds three new cars; the Porsche 911 GT2 RS, Gumpert Apollo Southward, and Bugatti Veryon 16.four Super Sport in variants for both sides of the law. There are besides thirteen new race and pursuit events, and new achievements/trophies to earn.[55] It was released on 21 December on the Xbox 360 and PlayStation 3 in North America and on 22 December on PlayStation Network in Europe. Although this is the offset official DLC, extra additional content could as well be purchased via online storefronts.[56] [57]

Benchmark appear three new DLC packs for Hot Pursuit on 17 February 2011. Armed and Dangerous brings two new online game modes. 'Nearly Wanted' has the cops in pursuit of a single racer in an open up world, with the other racers fighting to protect him. 'Arms Race' is free-for-all racing that sees weapons enabled. In addition, this pack also contains iii new achievements/trophies. It was available from 22 February on PlayStation Network and Xbox Alive Marketplace.[58] [59] [threescore]

The second pack, Lamborghini Untamed, adds the Lamborghini Diablo SV (the cover automobile of Demand for Speed 3: Hot Pursuit), Lamborghini Countach LP5000 QV and Lamborghini Sesto Elemento, while the third pack, Porsche Unleashed (named after the serial' fifth installment), adds the Porsche 911 Turbo (1982 model), Porsche 959 and Porsche 997 Speedster. All mentioned cars are in both cops and racer variations, and both packs bring 10 new events and four new achievements/trophies. The Lamborghini Untamed pack was available from 1 March and Porsche Unleashed pack from 8 March on PlayStation Network and Xbox Live Marketplace.[58] [59] [60] In addition, a bundle pack consisting of Porsche Unleashed, Lamborghini Untamed, and Armed and Dangerous called the Three for All Bundle was released on 22 March just on the PlayStation Shop.[61]

EA Crew Edition [edit]

A limited edition of the PC game was released to EA employees during December 2010. The EA Coiffure Edition includes 7 bonus racer cars; Mercedes-Benz SLR McLaren 722 Edition, Maserati Quattroporte Sport GT S, Chevrolet Corvette Z06, Lamborghini Reventon, Bugatti Veyron sixteen.4, Aston Martin DBS, and Audi R8 5.2 FSI (these vehicles were later released in the SCPD Rebels Pack). The box is not labeled for retail sale and the disc is marked as "not for resale".[62] [63]

Remastered edition [edit]

A remastered edition of Hot Pursuit, titled Need for Speed: Hot Pursuit Remastered, was released for Windows, PlayStation four and Xbox One on 6 November 2020, and for Nintendo Switch on 13 November 2020,[64] merely ahead of the game's tenth anniversary. It is the first game in the Need for Speed series to receive a remastering, and is based on the PS3, Xbox 360 and PC versions of the original release. In addition to updated visuals and support for newer hardware, the game includes cross-platform play support for multiplayer.[65] It also includes all sometime main DLC, with the career events of the Super Sports Pack, Lamborghini Untamed, and Porsche Unleashed integrated into the main career rather than being separately playable from it.[64] [65] It also adds the ability to change the colour of most Racer vehicles and—via an update released in February 2021[66]—add custom wraps to such vehicles; neither feature were found in the original release.[67] Notably, three vehicles that were in the original game, the 722 Edition and Stirling Moss models of the Mercedes-Benz SLR McLaren, and the Carbon Motors E7 Concept, are missing.[68] The remastered version was adult by Criterion Games and Stellar Amusement, the latter who also handled the 2018 remaster of Benchmark'southward Exhaustion Paradise.[69] [lxx] [65]

Marketing and release [edit]

In early July 2010 EA announced Need for Speed Hot Pursuit on Tour, a seven-city issue that took the game around the United States prior to the game's release. Each end featured recording artists and showcased an assortment of exotic cars. The tour began on 14 July 2010 at the Manhattan Classic Machine Society in New York City, headlined by DJ Z-Trip. It and so continued to Chicago, Seattle, San Francisco, Austin and Miami, ending with the Hot Pursuit launch party in Los Angeles.[71] [72] [73] [74] [75] [76] [77] EA received a helping hand from UK vehicle wrapping company Totally Dynamic for the UK launch event, held at Totally Dynamic's South London heart.[78] In add-on to the standard edition, a Limited Edition of the game has been released, which was originally merely available through pre-order at the same price as the regular game. Even so, it was still available beside the regular game, but in express quantities. The Limited Edition features numerous bonuses over the standard edition, including exclusive packaging, two exclusive racers and four unlocked cars.[79]

The Need for Speed: Hot Pursuit demo was available for download on 26 October on Xbox Alive Marketplace worldwide and the PlayStation Network in North America and on 27 Oct 2010 on the PlayStation Network in Europe. The demo was a express time demo and closed on nine November 2010.[80] [81] [82] [83] Benchmark Games stated that "Dissimilar Xbox 360 and PS3 versions, PC demos require comparatively more than resources to ensure that they run smoothly beyond a broad variety of systems," for not getting the chance to release a demo for the PC.[84] The demo was a hitting, the demo was download more than 2 million times, making the demo for Hot Pursuit the "most popular demo in Demand for Speed history".[85]

EA announced on 15 November 2010 the first two Games with Developer, both on the first weekend after the game launched. The event allowed the players to exam their newly adult skills against those who had a hand in creating the game.[86] EA announced on 26 November 2010 an Autolog Recommends Contest. It was a two-week-long contest. If the fans beat any of NFSDrew's Need for Speed: Hot Pursuit Autolog recommended times on Xbox or PS3, it gave ane of them the chance to win a custom (NTSC) Need for Speed: Hot Pursuit PlayStation 3, which is an extremely rare Collector's Edition.[87] [88] EA also announced two Autolog Photo Contests, the first ended 26 November 2010 and the second 6 January 2011. The players had to take creative photos, and so EA with the community appear the best and creative photo, which win a custom Need for Speed: Hot Pursuit PlayStation three Limited Collector's Edition.[89] EA announced the Friday Gaming Sessions, which started on 17 January 2011.[90] EA announced the Need for Speed Autolog iPhone app in belatedly Nov 2010. The app features the Wall, Dreamshots, Autolog Recommendations, SpeedWall and a Play Afterward button.[91] The app was released on iTunes on xiii Dec 2010.[92]

Trailers [edit]

In addition to the trailer shown at the official reveal during E3 2010, several other game trailers accept been released, each revealing new aspects of the game. I trailer promoted the Express Edition of the game, which features additional cars.[93] Some trailers explained the game'southward new Autolog characteristic.[94] Two trailers released in September 2010 showcased the different aspects of cops vs racer gameplay.[95] [96] [97] A trailer released on 25 September 2010 promoted the limited-fourth dimension demo.[98] Iii video clips were released on 29 October 2010. Entitled "Fast Needs no Friends", these videos draw ii foolish valet parkers, Kevin Dillon and Jerry Ferrara, who take gained a love for fast, exotic cars, by playing Need for Speed: Hot Pursuit.[99] Several trailers were released in November. A trailer was released for signal Seacrest Canton, the game's primary locale.[100] [101] A trailer was released for hint that the demo was a success.[85] 2 live activeness trailers was as well released to showcase the relationship between the cops and racers.[102] [103] A launch trailer was also released on 16 November 2010.[104] A new video clip was released fifteen December 2010, which featured the two foolish valet parkers Kevin Dillon and Jerry Ferrara again.[105] Most of the trailers are now available for free download on Xbox Alive Marketplace and PlayStation Network.

Four programmer diaries were released to promote the game. The start was released on xiv October 2010 which features the game'due south Producer detailing the Autolog characteristic.[106] On 28 Oct 2010 the 2nd programmer diary was released that features the game'southward Creative Director explaining the contents of the recently released demo.[107] The third developer diary, released on six Nov 2010, details the specifics of Seacrest County's terrain and climate, every bit well every bit explaining day and night cycles.[108] It was too released two video early on in November that featured the game'south Designer, he gave some tips on how to succeed in the Dark Equus caballus and Roadsters Reborn events in the demo. If some of the fans beat his record on the Roadsters Reborn event, they had a chance to win some NFSHP prizes.[109] [110] The fourth diary, released 26 November 2010, explains why and how the game's cars were called.[111]

Reception [edit]

Pre-release [edit]

Need for Speed: Hot Pursuit was well received past critics at E3 2010 and was most notably awarded with "All-time Racing Game" from Game Critics Awards as well every bit several other media outlets.[112] [113] [114] [115] [116] [117] Other games in the category included Forza Motorsport iv, Gran Turismo 5, Test Drive Unlimited 2 and MotorStorm: Apocalypse.[118] IGN stated that it had "an inspired level of connectivity", while 1UP.com claimed that "the other racing games at E3 never had a chance".[118] This was the starting time game in the Need for Speed serial since the original Hot Pursuit to win an E3 honor.[118] Hot Pursuit was also nominated for "Best Xbox 360" and "All-time PS3" game past IGN, and "All-time Graphics" by Gaming Excellence.[113] [117]

Post-release [edit]

Hot Pursuit was received positively upon release; review-aggregating website Metacritic gave the PlayStation iii version an aggregate score of 89/100,[121] the Xbox 360 version 88/100,[123] and the PC version 86/100,[120] while the Wii version was met with mixed or average reviews with an aggregate score of 50/100.[122] In the edition of eight November 2010 of Official U.Southward. PlayStation Magazine, the kickoff review score was given every bit 10/10. The reviewer said "It's consistently challenging without feeling difficult. It's immensely rewarding without e'er being taxing."[145]

IGN gave the game 9.0 out of 10 and an Editor's Pick Award, praising the game'southward "pure over-the-top driving entertainment. The cars and environments are gorgeous, the crashes are spectacular, and the new Autolog feature breathes new life into the time-honored tradition of video game competition amongst friends."[143] Eurogamer gave the game 9 out of 10. Reviewer Tom Bramwell said "Information technology's blimp with content but rarely for the sake of information technology, and knowing Criterion it will exist handsomely supported for months to come, even though it'south already the best pure arcade racing game since Burnout Paradise."[133] GameTrailers likewise scored the game 9 out of 10. The reviewer stated Hot Pursuit was "excellently crafted, letting y'all take the world's fastest cars beyond miles of stunning landscapes. Chases are exhilarating from either perspective, and the autolog feature completely changes how you compete with friends, keeping yous hooked until you've wrecked all of their scores."[142] Destructoid gave the game 9.five out of x. Reviewer Nick Chester noted that "it delivers a near-perfect competitive experience, in a way that few games - racing or otherwise - can. Hot Pursuit is non merely a defining moment for the series, only for arcade-way racing, menses."[130] Reviewer Randy Nelson of Joystiq was the second reviewer to give the game a perfect score of 10/10.[144] Reviewer Chris Antista of GamesRadar also gave the game 10 out of 10. Chris stated that "with then many modes and diverse rewards to uncover in Need For Speed: Hot Pursuit, it almost feels similar 2.5 games in 1 package."[141] Electronic Gaming Monthly reviewer Brett Bates gave the game 9.0 out of 10, which felt much the same as GamesRadar'south Chris Antista, stating "In effect, y'all're getting two games in 1: What you do as a racer has no begetting on what you lot practice as a cop."[132]

Reviewer Tom Orry of VideoGamer gave the game 8 out of ten, and stated "the cadre driving is never annihilation merely exhilarating, visually information technology's almost flawless and the Autolog features are genre leading. In that location'south nonetheless something missing, though - a reason to explore the open up globe."[150] GameSpot awarded the game viii.5 out of x and said "This fast-paced racer keeps you glued to the TV and on the border of your seat regardless of which side of the law y'all're playing on."[139] Official Xbox Mag gave the Xbox 360 version 7 out of x, and said "Hot Pursuit feels a little too safe for its subject matter, limited past pedestrian road design that doesn't express all the playfulness that we'd expect in car gainsay."[146] However, the Great britain edition of the magazine gave the game a 9 out of 10, and said "Information technology pays respect to the classic NFS games, borrows the all-time bits from Burnout and is a technical masterpiece. The chase to repossess NFS's in one case legendary chart topping form is well and truly on."[147]

PlayStation Lifestyle reviewer Thomas Williams gave the game 9 out of 10 and stated "What Criterion Games has done with Need for Speed: Hot Pursuit is develop the best entry in the serial in the final five years of release. Once you lot outset playing this game, there is no way you tin play just 1 race." PlayStation Lifestyle writer Mike Hartnett alleged Hot Pursuit better than Gran Turismo 5, and concluded with "Need for Speed: Hot Pursuit is merely downright more fun than annihilation rolling out of Polyphony Digital'southward garage. At that place is certainly no shortage of epic moments in this game. Whether you're violent through single-role player style to rank-upward as a cop or a racer, throwing downwards fasten strips to accept out your friends online, or just relieving a fleck of stress by driving around in gratuitous-ride mode."[151]

According to Metacritic, the Remastered version received "generally favorable" reviews from critics; the site gave aggregate scores of 74/100 for the Nintendo Switch version,[127] 75/100 each for the PlayStation iv and Windows versions,[124] [125] and 77/100 for the Xbox Ane version.[126]

Sales [edit]

"Demand for Speed: Hot Pursuit was an immensely successful game. Games in whatsoever genre need to offer peachy gameplay and above all, constantly innovate. Past taking those ingredients our racing games have a vivid future."

– Dan Holman, EA's marketing director[152]

In the UK, Need for Speed: Hot Pursuit debuted at number three on the United kingdom of great britain and northern ireland All Format Gaming Chart on its first week of release, beaten by Activision's Telephone call of Duty: Black Ops and Ubisoft'southward Assassin's Creed: Brotherhood.[153] The second week was information technology dropped down to number six.[154] However, the 4th calendar week, Hot Pursuit sales jumped 48 percent, which boosted the game from seventh to third.[155] [156] The 6th week, Hot Pursuit sales were down 67 pct, which slipped down ane place to number 4th.[157] The seventh calendar week, Hot Pursuit was placed number ten, but the next week it jumped up to number seven.[158] [159]

In the US, Hot Pursuit was ranked number vii on NPD's sales charts for November 2010, outselling Sony'south racing juggernaut Gran Turismo five, which launched well-nigh a calendar week later.[160] On x December 2010 GamesIndustry reported that Hot Pursuit managed to sell 417,000 units in the United states in just two weeks.[161] [162] Cowan and Company reported that despite the positive sales figures were not plenty to pick up EA's year on year sales figures. The analytical firm stated that the year on year sales figures for November were still downward 25 percent for EA.[163] Gamertell stated that "Hot Pursuit's success is a big boost for a genre that has taken some hits in 2010, as well as a franchise that has been searching for its identity. After several 'reinventions', EA turned to Criterion Games, the studio famous for the Exhaustion series, to right this racer. Benchmark took the serial dorsum to the high-octane formula of cops chasing racers. Dissimilar actual illegal street racers, Hot Pursuit fans seem happy to see the constabulary."[164] Hot Pursuit was placed number ten on NPD'south sales charts for December 2010 with sales of 906,000 units for the month.[165]

On 1 Feb 2011, on EA's financial result report of Q3 2010 was it mentioned that the game has sold more than five million units.[166] [167] "It's on a abrupt uptick the last couple of years as nosotros've driven loftier-quality titles ever college in the charts, peculiarly in Europe only also in North America," John Riccitiello, EA CEO, said during the publisher's overnight Q3 earnings call.[168] Wedbush Morgan annotator Michael Pachter commented on the figures, proverb that they were slightly over his expectation of 4.5 million units at this betoken. Hot Pursuit surprised him, then, but not every bit much as Medal of Honour did.[169] Early in November, analyst Mike Hickey also said he believed EA'south Hot Pursuit could sell four.2 million copies during the 2010 Christmas period.[170] [171]

Awards [edit]

Following the high praise it received at its release, Need for Speed: Hot Pursuit received numerous awards from various magazines, trade shows and gaming websites. The game has won over 30 different awards, including Racing Game of the Yr from major publications, more than any other racing game that twelvemonth.

In 2010, at the E3 2010, Game Critics Awards gave Hot Pursuit the Best Racing Game honor.[172] [173] Hot Pursuit was named the All-time Driving Game at the 2010 Fasten Video Game Awards.[174] [175] Hot Pursuit was awarded Best Racing Game by GameSpot,[176] 1UP,[177] GameSpy,[178] and Shacknews.[179] VGChartz awarded Hot Pursuit the All-time Racing Game on Xbox 360,[180] while GameTrailers and Game Revolution nominated Hot Pursuit for Best Racing Game.[181] [182] Hot Pursuit was awarded All-time Competitive Multiplayer on Xbox 360 by IGN, also every bit a nomination for Nearly Addictive Game on Xbox 360,[183] [184] while GamesRadar nominated information technology for Multiplayer That Broke The Mold.[185] Giant Bomb gave Hot Pursuit the Virtually Improved Franchise award,[186] [187] [188] while Gamereactor awarded Hot Pursuit for the Twelvemonth's Fastest.[189]

In 2011, at the 2011 Academy of Interactive Arts & Sciences, Hot Pursuit was named Racing Game of the Year,[190] and at the 2011 BAFTA Video Games Awards, Hot Pursuit won the Multiplayer honour.[191] At the 2011 Golden Joystick Award, Hot Pursuit was a runner up for Racing Game of the Yr.[192] Hot Pursuit was nominated for Favorite Videogame at the 2011 Nickelodeon Kids' Pick Awards,[193] and Best Game at the 2011 BAFTA Kid'south Vote Award.[194]

Notes [edit]

  1. ^ Additional work by EA Die. Exient Entertainment adult the Wii version.[3] Stellar Entertainment developed the Remastered version.

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External links [edit]

Spoken Wikipedia icon

This audio file was created from a revision of this commodity dated 8 January 2011 (2011-01-08), and does non reflect subsequent edits.

  • Official website
  • Demand for Speed: Hot Pursuit at MobyGames

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Source: https://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29

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